FLIR One Developer / Blog / Topics / Swift, xcode 9.2 / Getting images with Xcode 9.2 and Swift

Getting images with Xcode 9.2 and Swift

Home Forums FLIR ONE SDK Development iOS development Installation and getting started Getting images with Xcode 9.2 and Swift

Tagged: ,

This topic contains 2 replies, has 3 voices, and was last updated by Profile photo of Paulina Paulina 4 months ago.

Viewing 3 posts - 1 through 3 (of 3 total)

  • Author

    Posts

  • #6200

    Profile photo of Thomas
    Thomas

    Participant

    Dear All,

    I know that the SDK is not built for Swift, but I also know they are some specialists around. I have been trying very hard to get images with Swift 4 but it seems that no methods are triggered (not event flirOneSDKDidConnect()). I followed the advice of many of you but nothing seems to work. I did the following:
    – In my FLIROneSDK header, I change the method definition as following:
    (void) flirOneSDKDelegateManager:(NSObject *)delegateManager didReceiveBlendedMSXRGBA8888Image:(NSData *)msxImage imageSize:(CGSize)size;

    In my Controller, the method is called like this: func flirOneSDKDelegateManager(_ delegateManager: NSObject!, didReceiveBlendedMSXRGBA8888Image msxImage: Data!, imageSize size: CGSize)

    The methods are recognized, then I assume my bridge with Objective-C works. Please please please, if you have any idea 🙂

    Cheers

    #8069

    Profile photo of ALex
    ALex

    Participant

    Hey, if you got this solved, please post it here and help me.

    #9506

    Profile photo of Paulina
    Paulina

    Participant

    Use
    func flirOneSDKDelegateManager(_ delegateManager: FLIROneSDKDelegateManager!, didReceiveBlendedMSXRGBA8888Image msxImage: Data!, imageSize size: CGSize, sequenceNumber: Int) {

Viewing 3 posts - 1 through 3 (of 3 total)

You must be logged in to reply to this topic.