Home › Forums › FLIR ONE SDK Development › iOS development › Installation and getting started › Saving Photos This topic contains 4 replies, has 4 voices, and was last updated by Mark 1 year, 3 months ago. Viewing 5 posts - 1 through 5 (of 5 total) Author Posts June 8, 2017 at 9:43 am #5341 Saket Participant I followed https://developer.flir.com/wp-content/uploads/2015/06/FLIR-One-QuickStart-Tutorial.pdf<br /> Now, I want to save a photo directly to the Iphone’s photo library. If I use [FLIROneSDKStreamManager capturePhotoWithFilepath:]; what should the filePath be? or is there another way to do this?</p> <p>Thanks This topic was modified 2 years, 11 months ago by Saket. June 8, 2017 at 12:05 pm #5343 Peisen Moderator The following function should work in saving photos directly to the iOS camera roll. UIImageWriteToSavedPhotosAlbum(UIImage *image, id completionTarget, SEL completionSelector, void *contextInfo); source: https://stackoverflow.com/questions/178915/how-to-save-picture-to-iphone-photo-library June 8, 2017 at 1:19 pm #5344 Saket Participant Ok thank you. I guess the problem i am having is creating a UIImage of the UIImageView when I hit a button. January 11, 2018 at 4:07 pm #5991 Dominique Moderator Hi Saket, Were you able to get this to work? Thank you, Dominique Strauss February 14, 2019 at 12:51 pm #8261 Mark Participant Hope this helps: I used a glkView instead. (see the FLIROneSDKExample where this is implemented) make the glkview: [FLIROneSDKStreamManager sharedInstance].glkView = self.glkView; when capturing UIImage* myImage = [self.glkView snapshot]; UIImageWriteToSavedPhotosAlbum(myImage, nil, nil, nil); Hope that helps some folks This reply was modified 1 year, 3 months ago by Mark. This reply was modified 1 year, 3 months ago by Mark. Author Posts Viewing 5 posts - 1 through 5 (of 5 total) You must be logged in to reply to this topic.